
Lenus Daragio
coracao ardente
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Posted - 2008.06.12 23:12:00 -
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Edited by: Lenus Daragio on 12/06/2008 23:12:15
Originally by: Astria Tiphareth I give you this (not that I agree with it, but hey, it's a dev response):
Kieron's take
Here's my take:
Originally by: CCP kieron
The Devs have stated on a number of occasions the reasoning behind the decision to not introduce a skill queue system and a web-based interface for skill selection. Mostly, it centers around this being a game we want you to play, not a web-based competition centered around who can get to 100 Million skill points the fastest.
I don't think there is really enough information to make that statement. Players that log on just to change skills normally say "I'm not playing, just changing skills real quick." I do agree that there is no need for a web-based skill changer though. By the way, it's already a competition to see who can get the most skillpoints, web-based or not.
Originally by: CCP kieron
There are work arounds for time constraints under the existing system. Set a short skill for the times when you are playing, a longer skill for the times when you are not available.
Yes... and sometimes people have emergencies. Yes this is just a game, but it's also a game we pay for monthly. I'd like to know I'm getting all the bang I can for my buck since I'm shelling out about $10.50 for every million SP I am able to gain, whether I gain them or not. How about this... we don't get a skill queue, if we don't have to pay for the game when we aren't training a skill?
Originally by: CCP kieron
We are having a difficult enough time enforcing the issues caused by ISK and item sellers, let alone players selling characters on Ebay. We are not going to introduce another game mechanic that will allow 'character farmers' an easier time with their trade.
This statement is counterproductive, and counter-intuitive. The problem with it is character farmers have no problems not wasting time with skill training, they're in this for the money, so they have the timing and everything down to an exact science. Forcing a player to log on to simply change skills does not make him want to play any more than he already does. This has been voiced in many posts, although I don't think there is enough demand to really justify a web-based skill changing program. Realistically, adding any form of a skill queue would hurt Character Farmers, since it would raise the average skillpoints of the population, lowering the prices of the characters they have been farming. Also, I don't believe it is moral to refuse the population something they both want and need because of people who are already abusing the system.
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